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ROBOCOP RACER - USER INTERFACE
Start Menu
Players have to press start before accessing the menu.
Main Menu
Players can select menu items by scrolling through.
Menu Flow
A menu flow diagram was created to easily show how the menu works.
Start Menu
Players have to press start before accessing the menu.
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PROJECT DETAILS
Project Name: Robocop Racer
Type: Duo Project
Duration: 5 weeks
Role: UI designer
Year: 2014
RESPONSIBILITIES & THOUGHT PROCESS
This project consisted of 2 parts. The first part being a full presentation on a menu design and the second being a document for an in-game GUI.
For the presentation we started out making a moodboard and a menu-flow diagram, after which we started on the menu design itself. We decided to focus on an as minimalistic interface as possible, as this was already established in the theme; the movie Robocop (2014). This trend was continued in the HUD, where we tried to combine HUD elements into a more minimalistic approach, as racing games are high paced, which requires players to get their information quickly and understand it fully in the least amount of time possible.
COMPETENCIES & LEARNING EXPERIENCE
The assignment was aimed at teaching specific competencies and learning experiences, which could be applied in later projects or games;
- The basics of UI design and interaction
- Diegetic and non-diegetic elements
- Consistency
- Signposting
- Intuitive & heuristic design
- Affordances & semiotics
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